Overview
Cricket-led fantasy contests. Players pick a squad within a salary cap, choose a captain and vice-captain, and earn points from real-match performance. Outcomes depend on selection, format rules and chance.
Fantasy is the cricket-led contest family on the RS9 brand app. Players select a team within a salary cap, choose a captain and vice-captain, and earn points based on real-match performance. Decisions affect scoring.
A short, factual read on the supported product family. Use it as a decision aid, not as a tutorial.
Cricket-led fantasy contests. Players pick a squad within a salary cap, choose a captain and vice-captain, and earn points from real-match performance. Outcomes depend on selection, format rules and chance.
Contest formats, scoring tables, captain/vice-captain multiplier, prediction markets, prize pools, entry fees and league ladders - described as the public product surface lists them.
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Format availability depends on the live catalogue. The formats below are the ones the public product surface lists for cricket-led fantasy.
A standard contest with a fixed entry fee and a prize pool distributed by rank. Players pick a squad from the listed player pool, pick a captain and a vice-captain, and the captain earns a multiplier on points scored in the real match. The full squad, captain and vice-captain must be confirmed before the match's toss or a stated deadline.
A one-versus-one contest where two players enter the same contest and the higher-scoring team wins the prize pool minus a platform fee. Head-to-head is a useful format for players who want a short, focused contest without the volatility of a large league.
A small-to-mid contest where a fixed number of players enter, with the prize pool split among the top ranks. League ladder contests are useful when you want a stable comparison group but a smaller field than a public mega contest.
A large-field contest with a high prize pool but a long tail of ranks. Mega contests require careful squad selection because the variance in scoring is high and the top ranks are dominated by careful captain picks and good role coverage.
Prediction markets let players take a position on match-level outcomes - for example, the team that will win the toss, the highest-scoring batter or the total runs in an innings. Prediction outcomes settle after the match and depend on the operator's settlement rules.
Scoring rules differ by format and by tournament. The list below describes the most common cricket scoring components. The live rules inside the app are the source.
Runs scored, fours and sixes, the strike rate at the end of an innings (above a benchmark), the batter of the match, the batter reaching fifty or hundred milestones and dismissal type all contribute. Negative points are common for low strike rates in shorter formats and for ducks (zero-score dismissals) for top-order batters.
Wickets, maiden overs, economy rate below a benchmark, the bowler of the match, hat-tricks, five-wicket hauls and dismissal type contribute. Wickets of top-order batters often carry a small multiplier. Negative points are common for high economy in shorter formats.
Catches, stumpings, run-outs and direct-hit run-outs contribute. Catches at high difficulty positions sometimes carry a small bonus.
The captain's points are multiplied by the captain multiplier (commonly 2x). The vice-captain's points are multiplied by a smaller multiplier (commonly 1.5x). Picking the captain and vice-captain is the single most influential squad decision.
Most fantasy formats require a fixed number of players from each role - for example, a defined number of batters, all-rounders, wicket-keepers and bowlers. Salary caps force trade-offs between marquee players and balanced role coverage. Read the role limits inside the app before finalising a squad.
Fantasy outcomes depend on selection, captaincy and timing. The four decisions below are the ones most often flagged by experienced players, not by any single authority.
The captain's points are multiplied by the largest multiplier. Picking a captain who is likely to bat through the innings, bowl at the death or bat in the powerplay is the most influential decision. Watch for last-minute changes - a late swap that moves the player out of the playing XI invalidates the captaincy.
The vice-captain's points are multiplied by a smaller multiplier and acts as a fallback if the captain is left out of the playing XI. Pick a vice-captain who is likely to play and likely to score, even if the captain does not.
A balanced squad that covers batting, bowling, all-rounder and wicket-keeper roles tends to score more reliably than a top-heavy squad. Salary caps make this trade-off explicit - a marquee top-order batter usually costs more than a balanced middle-order option.
Most contests lock the squad at the toss or a stated deadline. Late team-news updates can change the playing XI, which can invalidate the squad. Read the lock-in rules inside the app and lock the squad as soon as the team news is announced.
Eligibility depends on age, jurisdiction and verification. Limits are personal decisions you make before entering a contest.
Fantasy contests on RS9 are positioned for adults aged 18 and above where local law permits real-money gaming. Some states restrict fantasy, rummy or paid contests entirely. Verify your state rules and the operator's licence list before installing or depositing.
Operators verify identity, age and payment instruments inside the app. Verification failures can block deposits, withdrawals and account closure. Have your ID, address proof and payment instrument ready before you begin.
Set a maximum deposit amount per day and per week. Pick a number you can afford to lose entirely without affecting essentials. If you cannot pick that number, do not enter.
Set a session time limit. Most operators send a soft reminder after a chosen window. Pick a window that fits your day without spilling into sleep, work or family time.
Focused on this category only.
The public source lists classic contests, head-to-head, league ladder, mega contests and prediction markets. The live set inside the app may be larger or smaller.
The captain multiplier is set per format and per tournament. The most common captain multiplier is 2x and the most common vice-captain multiplier is 1.5x. Read the format rules inside the app before locking the squad.
No. This profile never publishes winning predictions, returns or income claims. Fantasy outcomes depend on player selection, format rules and chance.
Use the in-app help section to set spend and time limits, or to self-exclude. Read the Responsible Use note on this profile.
If a picked player is left out of the playing XI after the lock-in, that player's points are zero. The captain and vice-captain multipliers may shift depending on the operator's rules. Read the swap policy inside the app.
The fantasy contest catalogue is available inside the verified RS9 app. The Install App action opens the first-party install route. Set a personal spend and time limit before you enter a contest.